simulation

[sim-yuh-ley-shuh n] /ˌsɪm yəˈleɪ ʃən/
noun
1.
imitation or enactment, as of something anticipated or in testing.
2.
the act or process of pretending; feigning.
3.
an assumption or imitation of a particular appearance or form; counterfeit; sham.
4.
Psychiatry. a conscious attempt to feign some mental or physical disorder to escape punishment or to gain a desired objective.
5.
the representation of the behavior or characteristics of one system through the use of another system, especially a computer program designed for the purpose.
Origin
1300-50; Middle English simulacion < Latin simulātiōn- (stem of simulātiō) a pretense. See simulate, -ion
Related forms
nonsimulation, noun
Examples from the web for simulations
  • Computational simulations of population genetics have also supported this idea.
  • Strategy and planning are emphasized in tactical shooters and military simulations.
Word Origin and History for simulations

simulation

n.

mid-14c., "a false show, false profession," from Old French simulation "pretence" and directly from Latin simulationem (nominative simulatio) "an imitating, feigning, false show, hypocrisy," noun of action from past participle stem of simulare "imitate," from stem of similis "like" (see similar). Meaning "a model or mock-up for purposes of experiment or training" is from 1954.

simulations in Medicine

simulation sim·u·la·tion (sĭm'yə-lā'shən)
n.

  1. Close resemblance or imitation, as of one symptom or disease by another.

  2. Assumption of a false appearance.

  3. Reproduction or representation, as of a potential situation or in experimental testing.


sim'u·late' (-lāt') v.
sim'u·la'tor (-lā'tər) n.
Encyclopedia Article for simulations

simulation

in industry, science, and education, a research or teaching technique that reproduces actual events and processes under test conditions. Developing a simulation is often a highly complex mathematical process. Initially a set of rules, relationships, and operating procedures are specified, along with other variables. The interaction of these phenomena create new situations, even new rules, which further evolve as the simulation proceeds. Simulation implements range from paper-and-pencil and board-game reproductions of situations to complex computer-aided interactive systems

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