advent

[ad-vent] /ˈæd vɛnt/
noun
1.
a coming into place, view, or being; arrival:
the advent of the holiday season.
2.
(usually initial capital letter) the coming of Christ into the world.
3.
(initial capital letter) the period beginning four Sundays before Christmas, observed in commemoration of the coming of Christ into the world.
4.
(usually initial capital letter) Second Coming.
Origin
1125-75; Middle English < Latin adventus arrival, approach, equivalent to ad- ad- + ven- (stem of venīre to come) + -tus suffix of verbal action
Synonyms
1. onset, beginning, commencement, start.
British Dictionary definitions for advent

advent

/ˈædvɛnt; -vənt/
noun
1.
an arrival or coming, esp one which is awaited
Word Origin
C12: from Latin adventus, from advenīre, from ad- to + venīre to come

Advent

/ˈædvɛnt; -vənt/
noun
1.
(Christianity) the season including the four Sundays preceding Christmas or (in Eastern Orthodox churches) the forty days preceding Christmas
Word Origin and History for advent
n.

"important arrival," 1742, an extended sense of Advent "season before Christmas" (Old English), from Latin adventus "a coming, approach, arrival," in Church Latin "the coming of the Savior," from past participle stem of advenire "arrive, come to," from ad- "to" (see ad-) + venire "to come" (see venue). In English, also sometimes extended to the Pentecost.

advent in Culture

Advent definition


The coming of Jesus, either in the Incarnation of biblical times or in the Second Coming at the end of the world. Also, a time observed in many Christian churches in December to prepare for Christmas.

advent in Technology
games
/ad'vent/ The prototypical computer adventure game, first implemented by Will Crowther for a CDC computer (probably the CDC 6600?) as an attempt at computer-refereed fantasy gaming.
ADVENT was ported to the PDP-10, and expanded to the 350-point Classic puzzle-oriented version, by Don Woods of the Stanford Artificial Intelligence Laboratory (SAIL). The game is now better known as Adventure, but the TOPS-10 operating system permitted only six-letter filenames. All the versions since are based on the SAIL port.
David Long of the University of Chicago Graduate School of Business Computing Facility (which had two of the four DEC20s on campus in the late 1970s and early 1980s) was responsible for expanding the cave in a number of ways, and pushing the point count up to 500, then 501 points. Most of his work was in the data files, but he made some changes to the parser as well.
This game defined the terse, dryly humorous style now expected in text adventure games, and popularised several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The "magic words" xyzzy and plugh also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2" that also turns up is cavers' jargon for a map reference to a secondary entrance.
See also vadding.
[Was the original written in Fortran?]
[Jargon File]
(1996-04-01)